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Linteum Character Kit
  • Linteum Character Kit
  • For Users
    • Quick Start Guide
    • Building a Character
    • Animating a Character
  • Advanced Topics
    • Working with Animations
    • Texture Atlasing In Depth
    • Advanced Features
    • Roadmap
  • Extending The System
    • Creating Compatible Clothing
    • Creating a Morph
    • Creating a Character Pack
    • Creating a Base Character
  • Scripting
    • Blending Characters At Runtime
    • Synchronizing Character & Clothing Morphs
  • Troubleshooting
    • Crumpled Meshes & Vertex Soup
    • Skin Surfacing Through Clothing
    • Shader Warnings
    • HDRP 2019 - Black Materials
    • Package Manager Dependencies
    • General Errata
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  1. Troubleshooting

Skin Surfacing Through Clothing

How to resolve mesh occlusions using the Linteum Character Tool.

PreviousCrumpled Meshes & Vertex SoupNextShader Warnings

Last updated 4 years ago

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The Linteum toolkit includes a Hidden Surface Deletion algorithm. Be aware, this algorithm can be quite slow and may take several minutes to run.

This feature can be accessed through the Hidden Surfaces section of the character builder.

The Hidden Surface Range indicates how far to search for occlusions. Increasing this value will increase the amount of surface deleted -- however, it may accidentally delete too much. A value between 0.05 and 0.005 is recommended.