Creating Compatible Clothing

Here's how you can create clothing compatible with the Linteum Character Kit.

Basic Steps

Create your clothing item as a separate rigged mesh around the base character model. You will need to rig and weight paint it, as well as texture and model it as a fully standalone item. Do not model your clothing item with morphs applied to the base character model, as it needs to be in the neutral pose.

The clothing item also needs to have bone names that match those used by the parent model -- renaming any bone will prevent the Character Assembler from working.

Import the mesh to Unity, then create a clothing item inside your project from the Create Assets menu.

From there, this will show a few options. Drag your prefab/model into the Model Prefab field, then drag in the Base Character you built the clothing item against.

Finally, press the Import Data From Model button. This will calculate the bindings needed to ensure the clothing works with the morph and other systems. At this point, your clothing item is done -- it is worth clicking File > Save Projectinside of Unity to write the item to disk in the event of a crash.

The Import Materials Only button updates an existing clothing item with new materials. If you have changed the materials on the model, pressing this button will refresh this information.

Last updated