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Linteum Character Kit
  • Linteum Character Kit
  • For Users
    • Quick Start Guide
    • Building a Character
    • Animating a Character
  • Advanced Topics
    • Working with Animations
    • Texture Atlasing In Depth
    • Advanced Features
    • Roadmap
  • Extending The System
    • Creating Compatible Clothing
    • Creating a Morph
    • Creating a Character Pack
    • Creating a Base Character
  • Scripting
    • Blending Characters At Runtime
    • Synchronizing Character & Clothing Morphs
  • Troubleshooting
    • Crumpled Meshes & Vertex Soup
    • Skin Surfacing Through Clothing
    • Shader Warnings
    • HDRP 2019 - Black Materials
    • Package Manager Dependencies
    • General Errata
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  • Basic Information
  • Fixing the Issue

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  1. Troubleshooting

Crumpled Meshes & Vertex Soup

Seeing spiky parts on your meshes? There's an easy fix for that in the Linteum Character Tool.

PreviousSynchronizing Character & Clothing MorphsNextSkin Surfacing Through Clothing

Last updated 4 years ago

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Basic Information

If your generated mesh has unusual noise in the vertex positions, this can be caused by a change in vertex layout in the baked data versus Unity's runtime data. This is mostly caused by Unity adding features to the Mesh Importer in newer versions, or changing their optimization routines which can change vertex layouts.

Fixing the Issue

This issue can be easily resolved. Simply locate the associated clothing item (the asset often will have the word "Clothing" or "SClothing" in its name). It may be located in a subfolder.

Tip: You can easily search all clothing by typingt:clothinginto the search box in your project window.

Select the asset, and click the Import Data from Model button. This will take about 5-10 seconds to run, then regenerate your character.

After rebuilding your character, it should now show as expected.

Example of the issue
The "Import Data from Model" button.