Creating a Character Pack
This documentation describes how to use the Linteum Character Tool to make a Character Pack, which combines new materials and a morph into a brand new character asset.
Last updated
This documentation describes how to use the Linteum Character Tool to make a Character Pack, which combines new materials and a morph into a brand new character asset.
Last updated
To create a new Character Pack, use the Create Asset menu to create a new Character Pack asset somewhere in your project.
This will open the Inspector window, which allows you to override certain materials and optionally bring in a base morph. For more information on creating morphs, see:
The Replacement Material Sets field needs to be set to the same length as the underlying base character that the pack is intended for. Any blank slot will use the underlying character's base material. If a slot is present, then the same corresponding slot on the base character will be replaced by this material when this character is loaded.