# Creating a Character Pack

To create a new Character Pack, use the **Create Asset** menu to create a new *Character Pack* asset somewhere in your project.

![From the "Create Asset" menu, you'll see a path from Character > Character Pack.](https://2678059060-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MPci6M9jWEmMc1c93U5%2F-MPd_pzOA0sOf4Q3t9F0%2F-MPdcN00v2G-1Z38t7Oz%2Fimage.png?alt=media\&token=6c52bfc5-8119-4ee6-8dc8-44433d81ab4a)

This will open the Inspector window, which allows you to override certain materials and optionally bring in a base morph. For more information on creating morphs, see:

{% content-ref url="creating-a-morph" %}
[creating-a-morph](https://docs.linteum.tools/extending/creating-a-morph)
{% endcontent-ref %}

![](https://2678059060-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MPci6M9jWEmMc1c93U5%2F-MPd_pzOA0sOf4Q3t9F0%2F-MPdcVoz4sjNCoAmhiGt%2Fimage.png?alt=media\&token=5fa2984f-3902-4209-a079-d7ffb6432219)

The Replacement Material Sets field needs to be set to the same length as the underlying base character that the pack is intended for. Any blank slot will use the underlying character's base material. If a slot is present, then the same corresponding slot on the base character will be replaced by this material when this character is loaded.
