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Linteum Character Kit
  • Linteum Character Kit
  • For Users
    • Quick Start Guide
    • Building a Character
    • Animating a Character
  • Advanced Topics
    • Working with Animations
    • Texture Atlasing In Depth
    • Advanced Features
    • Roadmap
  • Extending The System
    • Creating Compatible Clothing
    • Creating a Morph
    • Creating a Character Pack
    • Creating a Base Character
  • Scripting
    • Blending Characters At Runtime
    • Synchronizing Character & Clothing Morphs
  • Troubleshooting
    • Crumpled Meshes & Vertex Soup
    • Skin Surfacing Through Clothing
    • Shader Warnings
    • HDRP 2019 - Black Materials
    • Package Manager Dependencies
    • General Errata
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  1. For Users

Animating a Character

Learn how to use humanoid animation controllers with the Linteum Character Kit to bring your creations to life.

PreviousBuilding a CharacterNextWorking with Animations

Last updated 4 years ago

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Each Linteum compatible pack should include an "Avatar" asset along with the base character models. To use this, simply attach an animator to your root prefab, and ensure that the Avatar field is filled in with this avatar asset.

You will however need to supply your own animations and/or avatar controller.