Creating a Base Character

Interested in using the Linteum Character Tool to create or alter the base characters? Learn how to make any modifications you need here.

Basic Steps

To create a new base character archetype from the Unity Assets menu, first create a new Base Character through the Create Asset menu.

From there, drag your base character Prefab/FBX into the Model Prefab field. Pressing the Import Data from Prefab button will import the necessary information about the character. It can then be used with compatible Morphs and Clothing.

Note that vertex ordering is important, and the same steps applied in the Gotcha section of the Morphs documentation should be followed here, too.

Modifying Materials

The Materials panel is worth noting in particular, as this allows you to control the behavior of the atlas functionality. Each material can be set to one of three values.

  • Merge: This material can safely be merged with other materials by the atlasing tool.

  • Leave: This material should never be merged with other materials.

  • Leave or Strip: As above, except for low performance targets, this material and associated triangles can be removed entirely.

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